C# and Python implementation of the "mip flooding" algorithm used in God of War. This algorithm was presented in the 2019 GDC talk and optimizes game textures sizes on disk.
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Updated
Feb 14, 2026 - C#
C# and Python implementation of the "mip flooding" algorithm used in God of War. This algorithm was presented in the 2019 GDC talk and optimizes game textures sizes on disk.
The implementation of "Joint Texture and Geometry Optimization for RGB-D Reconstruction (CVPR2020)"
🎨 Battlefield Graphics Fix for Windows – enhance visual quality with shader tweaks, texture optimization, and rendering improvements. Native app for Windows 10 and 11 (2026). One-click installer.
Tripo Studio to Unreal Engine batch import pipeline: browser export FBX zip + WebSocket push to Tripo Bridge, auto PBR materials
Blender add-on that reduces polygon count and texture size while preserving UV mapping — with optional pre-clean (merge by distance, Instant Clean)
In under 3 days of unattended running, this gate refused 97 attempts by a Claude Code agent to end its turn with budget left, and let it end once - when the budget was actually spent. Stop gate, permission guard, session lock, ledgers. Python standard library only, no dependencies.
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