feat(speculation): add prioritizer + prioritization-limit extensions#320
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Add the prioritizer seam and its limit counterpart from the speculation RFC, as vendor-agnostic extension interfaces under submitqueue/extension/speculation/. prioritizer: the queue-wide policy that rations a shared build budget across every in-flight batch. The controller hands it the queue's candidate paths — every path that is Selected (wants a slot) or Prioritized/Building (holds a slot), each with its score — and it returns sparse decisions: Promote to admit a pending path, Cancel to preempt a running one; omitted paths are left as-is. Whether it preempts is its own per-queue policy (sticky-slots vs preemptive), so the interface is unchanged either way. It never writes; the controller maps each decision to a guarded status transition (Promote → Prioritized, Cancel → Cancelling) and enacts it, staying the single writer. It shares the selector's SpeculationPathDecision output and ranks on the scorer's path Score, so it lives in the same speculation/ family. prioritizationlimit: the "how much" policy bounding how many builds the queue runs at once — the queue's concurrent-build budget and the ultimate cap on speculation's demand on CI. Injected into the prioritizer at construction and called by it; the value is dynamic, not a fixed constant. Each follows the repo extension contract: Factory.For(Config) (T, error) with Config carrying only QueueName. Includes READMEs, gomock packages, and programmable fakes. Interfaces only; concrete impls and controller wiring are deferred.
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## Summary
Reshape the speculation tree data model around the Base/Head path that
the build stage actually consumes, and align its store with the
speculation design.
entity: SpeculationPath{Base, Head} becomes the unit;
SpeculationPathInfo carries the path plus its Score, controller-owned
Status
(candidate/selected/prioritized/building/passed/failed/cancelling/cancelled),
and BuildID — Path is immutable once persisted, Score/Status/BuildID are
updateable by the controller. Score is scorer-computed and
controller-persisted dynamic state — recomputed on every respeculate,
not set at enumeration. Selected/Prioritized and Cancelling/Cancelled
split desire vs budget-cleared and cancel-intent vs terminal, so the
persisted status carries the cross-stage contract. Adds
SpeculationPathAction (Promote/Cancel) and SpeculationPathDecision for
the selector and prioritizer seams. SpeculationTree.Speculations becomes
Paths, and the tree gains a Version for optimistic locking (starts at 1,
incremented per change). The Build entity uses the shared
SpeculationPath (Head = the batch under verification) and drops its own
Score, which was never populated or read.
storage: SpeculationTreeStore.UpdateSpeculations(batchID,
[]SpeculationInfo) becomes a pure conditional write — Update(ctx,
batchID, oldVersion, newVersion, paths) — returning ErrVersionMismatch
when the persisted version does not match, per the repo's
optimistic-locking pattern (version arithmetic owned by the controller).
The MySQL impl treats rowsAffected == 1 as success, 0 as version
mismatch, and anything else as a generic error. The MySQL column
speculations is renamed paths and the schema gains a version column.
MySQL impl, mock, and storage integration coverage (create/get
round-trip, duplicate, versioned whole-tree overwrite, stale-write
rejection, not-found) added/updated.
## Test Plan
## Issues
## Stack
1. @ #231
1. #315
1. #316
1. #317
1. #320
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Summary
Add the prioritizer seam and its limit counterpart from the speculation RFC, as vendor-agnostic extension interfaces under submitqueue/extension/speculation/.
prioritizer: the queue-wide policy that rations a shared build budget across every in-flight batch. The controller hands it the queue's candidate paths — every path that is Selected (wants a slot) or Prioritized/Building (holds a slot), each with its score — and it returns sparse decisions: Promote to admit a pending path, Cancel to preempt a running one; omitted paths are left as-is. Whether it preempts is its own per-queue policy (sticky-slots vs preemptive), so the interface is unchanged either way. It never writes; the controller maps each decision to a guarded status transition (Promote → Prioritized, Cancel → Cancelling) and enacts it, staying the single writer. It shares the selector's SpeculationPathDecision output and ranks on the scorer's path Score, so it lives in the same speculation/ family.
prioritizationlimit: the "how much" policy bounding how many builds the queue runs at once — the queue's concurrent-build budget and the ultimate cap on speculation's demand on CI. Injected into the prioritizer at construction and called by it; the value is dynamic, not a fixed constant.
Each follows the repo extension contract: Factory.For(Config) (T, error) with Config carrying only QueueName. Includes READMEs, gomock packages, and programmable fakes. Interfaces only; concrete impls and controller wiring are deferred.
Test Plan
Issues
Stack