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Fix Raise Spectre damage being affected by hidden elemental conversion multiplier#9952

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LocalIdentity merged 1 commit into
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add_spectre-conversion
Jul 20, 2026
Merged

Fix Raise Spectre damage being affected by hidden elemental conversion multiplier#9952
LocalIdentity merged 1 commit into
devfrom
add_spectre-conversion

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@LocalIdentity LocalIdentity commented Jul 20, 2026

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Fixes #9949

Description of the problem being solved:

In #9150 I added support for the phys conversion damage bonus mechanic that GGG added for enemy monsters. In 3.28 they removed this bonus from applying to spectres but I hadn't removed it from PoB yet

Link to a build that showcases this PR:

https://maxroll.gg/poe/pob/8fiplr0x

Before screenshot:

image image

After screenshot:

image image

In #9150 I added support for the phys conversion damage bonus mechanic that GGG added for enemy monsters. In 3.28 they removed this bonus from applying to spectres but I hadn't removed it from PoB yet
@LocalIdentity LocalIdentity added the bug: calculation Numerical differences label Jul 20, 2026
@LocalIdentity
LocalIdentity merged commit 11b5f9b into dev Jul 20, 2026
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LocalIdentity deleted the add_spectre-conversion branch July 20, 2026 16:44
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bug: calculation Numerical differences

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Raise Spectre still caculates physical to elemental with 290% more damage.

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