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5 changes: 0 additions & 5 deletions src/Modules/CalcOffence.lua
Original file line number Diff line number Diff line change
Expand Up @@ -80,11 +80,6 @@ local function calcDamage(activeSkill, output, cfg, breakdown, damageType, typeF
end
local convMult = conversionTable[otherType][damageType]
if convMult > 0 then
local convPortion = conversionTable[otherType].conversion[damageType]
if convPortion > 0 and cfg.summonSkillName and cfg.summonSkillName == "Raise Spectre" and otherType == "Physical" and damageType ~= "Chaos" then
local physBonus = 1 + data.monsterPhysConversionMultiTable[activeSkill.actor.level] / 100
convMult = (convMult - convPortion) + convPortion * physBonus
end
-- Damage is being converted/gained from the other damage type
local min, max = calcDamage(activeSkill, output, cfg, breakdown, otherType, typeFlags, damageType)
addMin = addMin + min * convMult
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