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I'm working on a related networking refactor in feature/modernize-networking that removes networking settings from the client entirely (splitting it into smaller PRs against TSH). Might be worth syncing so this doesn't need rework once that lands. |
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I reviewed your related work, these will go well together. Whichever is merged first just needs to account for differences in prefs.getLANIPAddress() |
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Closes #3092.
Adds debug command-line options to host or join a Direct Connect match without going through the menus manually. This makes repeated network testing easier, especially with eight clients.
Use
-autoNetworkMode directwith-autoNetworkHost <player-count>or-autoNetworkJoin <host-address>. Optional arguments set the local IP, player name, map and timeout.Uses the existing LAN join, accept and start paths. Tested two-player startup and eight-player Zero Hour startup with matching simulation CRCs.
The process launcher is separate and is not included here.