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unify(map): Merge and move GameLogic map headers and implementations to Core #3189
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124 changes: 0 additions & 124 deletions
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Generals/Code/GameEngine/Include/Common/MapReaderWriterInfo.h
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Does the Polygon Trigger do anything if it is a single point? How will it change the CRC then?
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well for my understanding that a single point trigger cannot contain a point through pointInTrigger(), sript and AI paths such as attack and guard area actions and the supplies within perimeter condition use a trigger’s center and radius.
i suspect that deleting the trigger changes those lookups from a valid trigger to nullptr (Could be wrong, but this is probably the case here) so script or AI behavior can diverge and indirectly change the game CRC.
I think this is why retail Generals keeps its original load behavior here.
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Can you verify that CRC mismatches when this is added or removed?
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i will try, and will share the finding here!
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after some testing, it didnt trigger a CRC mismatches, but im not 100% percent sure of that, i would like to keep it, what do you think?
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Yes it does look a bit risky, but if this is provably not CRC relevant, then it would be nice to not classify it as such. Maybe someone else has an additional opinion on that.
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Ask the LLM for an audit whether this can be CRC relevant or not.