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1 change: 1 addition & 0 deletions Packages/com.unity.inputsystem/CHANGELOG.md
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Expand Up @@ -9,6 +9,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.

### Fixed

- Fixed the "Supported Devices" list in the Input System Package Settings sitting flush against the panel edge with no left/right margin, unlike the surrounding fields; it is now inset to line up with the other settings controls [UUM-150207](https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-150207)
- Fixed the Inspector help button for a selected `.inputactions` asset ("Open Reference for Input Action Importer") opening a missing documentation page; it now links to the Action Assets manual page [UUM-149518](https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-149518)
- Fixed an `OverflowException` when creating a control scheme (or other named item) whose all-numeric name exceeds `Int32.MaxValue`, which previously discarded the entered name and fell back to the default [UUM-145766](https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-145766)
- Fixed the Input Actions editor window logging a "Failed to load asset" exception on editor startup when its saved window layout was restored in a project where the referenced asset GUID did not resolve; the window now closes quietly instead [UUM-144318](https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-144318)
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Expand Up @@ -156,7 +156,13 @@
+ "and avoid picking up input from devices not relevant to the project. When you add devices here, any device that will not be classified "
+ "as supported will appear under 'Unsupported Devices' in the input debugger.", MessageType.None);

m_SupportedDevices.DoLayoutList();
using (new EditorGUILayout.HorizontalScope())
{
GUILayout.Space(3f);
using (new EditorGUILayout.VerticalScope())
m_SupportedDevices.DoLayoutList();
GUILayout.Space(3f);
}

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Packages/com.unity.inputsystem/InputSystem/Editor/Settings/InputSettingsProvider.cs#L159-L165

Added lines #L159 - L165 were not covered by tests

EditorGUILayout.LabelField("iOS", EditorStyles.boldLabel);
EditorGUILayout.Space();
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