KeyValueBuffer is a class that contains key value pairs. The game uses 2 types of keyvalue buffers: an info string and physics string.
The info string buffer contains settings sent from the client to the server, such as their current player model, name and more.
The physics string buffer contains settings that the physics code accesses. It contains settings such as whether the long jump module is available.
You should not maintain a handle to KeyValueBuffer instances. When you are done using it, make sure no references exist remain.
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