Quake-style explosion. A shorter version of TE_TAREXPLOSION that also creates a white dynamic light.
No API function exists as of SC 5.10
void te_explosion2(Vector pos, NetworkMessageDest msgType=MSG_BROADCAST, edict_t@ dest=null) { NetworkMessage m(msgType, NetworkMessages::SVC_TEMPENTITY, dest); m.WriteByte(TE_EXPLOSION2); m.WriteCoord(pos.x); m.WriteCoord(pos.y); m.WriteCoord(pos.z); m.WriteByte(0); // "start color" - has no effect m.WriteByte(127); // "number of colors" - has no effect m.End(); }
There was an error while loading. Please reload this page.