Force iOS speakers for Unity audio path - #387
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In the Unity-audio path the SDK leaves the iOS audio session to Unity, whose engine switches it to PlayAndRecord when Microphone.Start runs. PlayAndRecord routes output to the receiver by default, so opening the microphone moved playout from the loudspeaker to the earpiece. The player setting keeps it on the speaker; verified on an iPhone with the Meet sample. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
MaxHeimbrock
requested review from
cloudwebrtc,
ladvoc and
xianshijing-lk
as code owners
September 17, 2026 10:00
cloudwebrtc
approved these changes
Sep 22, 2026
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Background
When using Unity Audio on iOS in our samples today, unmuting the mic changes the audio session playout from speaker to earpiece. With this setting change they will stay on speaker.
Changes
MicrophoneAPI is recording. The PlatformAudio path is unaffected; it already configures the session itself withDefaultToSpeaker.