安全修复只保证应用到最新发布版本。报告前请先确认问题能在 最新 Release 中复现。
4.0 状态预设会在用户确认后写入选定的加载器 d3dx_user.ini。请先退出游戏与加载器并保留备份;参数文件可能包含多个 Mod 状态和个人路径,不要公开整文件。管理器不访问游戏进程内存或注入游戏,但不保证使用第三方 Mod 没有账号风险。
4.1.1 可在明确确认风险后下载并调用独立 EndfieldBridge;它可能改变正常启动链,并通过另行安装的 XXMI / EFMI 加载 Mod。管理器不自动适配 EFMI 或确认授权,下载校验不能证明账号安全。详情见桥接器风险说明。
请不要在公开 Issue 中发布可直接利用的漏洞细节、个人路径、访问令牌或用户数据。如果仓库已启用 GitHub Private Vulnerability Reporting,请优先使用 Security 页面中的私密报告入口;否则请先创建一个不包含漏洞细节的普通 Issue,请求作者提供私密联系方式。
报告建议包含:
- 受影响的版本与 Windows 版本。
- 可复现的最小步骤。
- 预期结果和实际结果。
- 影响范围与可能的利用条件。
- 已脱敏的日志或示例文件。
请不要测试不属于你的系统、绕过第三方服务权限,或在报告前公开漏洞利用方式。
Security fixes are guaranteed only for the latest release. Confirm that the issue reproduces in the latest GitHub Release before reporting it.
4.0 presets write to the selected loader's d3dx_user.ini after confirmation. Exit the game and loader and keep backups first. The shared file may contain multiple Mods' values and private paths; do not publish it in full. The manager does not access game memory or inject, but cannot guarantee that third-party Mod use is free of account risk.
Version 4.1.1 can download and invoke the separate EndfieldBridge after explicit risk consent. It may change the normal launch chain and use a separately installed XXMI / EFMI to load Mods. The manager does not adapt EFMI or approve commands automatically; checksum verification does not establish account safety. See the bridge risk guide.
Do not publish directly exploitable details, personal paths, access tokens, or user data in a public issue. If GitHub Private Vulnerability Reporting is enabled, use the private reporting option on the Security page. Otherwise, open a public issue without vulnerability details and ask the maintainer for a private contact method.
A useful report includes:
- The affected app and Windows versions.
- Minimal reproduction steps.
- Expected and actual behavior.
- Impact and required exploitation conditions.
- Sanitized logs or sample files.
Do not test systems you do not own, bypass third-party permissions, or disclose exploit details before the report is addressed.